Hey guys, heres my transmog set for a fire mage, what do you reckon?
Looks like balls in the armory, screenshot here
http://imageshack.us/photo/my-images/716/wowscrnshot101811125028.jpg/
I like D:
Very nice.
Shame you're a worgen, though. ;)
Deleted by Celessia
bit of an old post dont you think? lol
Bahaha was not expecting to see this ever again.
2012年4月19日星期四
Arcane PVE Help
So both me and the Mage in my 10man group can't figure out how to boost her Dps (damage done). I know that fire is better but Arcane is what she likes to play.
Here is a link to OUR WoL
http://www.worldoflogs.com/reports/rt-deg6dajivmbenw2z/analyze/dd/source/?s=931&e=1241
She beat the lock because he died 2 times... I look mainly at Untrax because I would think its a good fight to judge ppls dps on. But for Arcane, im not sure how much you can really get from WoL, other then how hard her AB/AM hits on average and how much mana she gets back.
Here is a link to her armory, tho I see nothing wrong with her gear.
http://us.battle.net/wow/en/character/kiljaeden/Ekh%C3%B2/simple
Other ppls WoL from top Arcane Mages: (to compare)
http://www.worldoflogs.com/reports/rt-alwjruf9u28pl86e/details/35/?s=6871&e=7167
http://www.worldoflogs.com/reports/rt-wq97zekht6p7k0we/details/0/?s=6250&e=6547
http://www.worldoflogs.com/reports/3tawq0ksm5vnqlav/details/1/?s=4757&e=5044
Overall:
http://www.worldoflogs.com/rankings/players/Dragon_Soul/Ultraxion/10H/Arcane_Mage/
Any tips or suggestions would help a lot. Thank you for your time.
I would tell her to just read over the posts in the forums and find out the proper rotation, that dps is very low for her gear. and I see that her hit chance is only at 15.87% she will want that to be around 17.00
Mages meta gem is only thing standing out to me. Should the the INT/+crit damage one.
- stacking all of her's dps cds for the burn phase of the rotation is key. Mana Emerald, trinkets, Arcane Power, and anything else. Then Evo at 35% mana.
-since she has the 2 pc T13 she doesn't need to reforge any haste at all just put it all in mastery. Her hit is a bit too low for the allowed thresh hole. Normally being .5-.75 is fine for more int, but shes under by 1.13%.
-even with the t14 4 pc, Arcane power will be up very frequently, but still save your burn phase for when your mana emerald is off CD. Still use Arcane Power on CD but don't blow all of your mana.
-Other than that I can only assume that she knows the basic of playing an arcane mage.
He appears to be significantly under the hit cap
I got her to 17% hit rating last night she musta switched some thing around.
So your saying - Do a burn phase everytime Mana gem off CD ?
Thanks for the meta gem info.
Thanks for the feed back so far!
Yep, stack as many Dps CDs on the burn a phase.
Far too much haste.
She's choosing to forge out of crit instead of haste because she hasn't looked at the tooltip of her 2-set. She's definitely below gcd on AB at some points.
This is a link to her optimal forging for the time being. In order to make hit cap she'll have to put 50 hit on boots or use a different sub-optimal enchant or gem so it's a personal choice at this time:
http://www.wowreforge.com/US/Kil%27Jaeden/Ekh%C3%B2?template=Hit=1742+,Haste=1268+:1,Crit:1.5264,Haste:1.651,Hit:3.7385,Mastery:1.8376&reforge=343554--3534340434343534------34--
I've also seen worse results keeping IA up on Ultraxion as arcane as she is doing although I may have just gotten terrible rng or something the couple times I have tried it.
Your priest wasted PI at one point on her as well. Need to wait until AP is done. A mage will always take AP over PI given the choice.
Thanks for the link to the reforge thing, what is IA?
And thanks for the tip on PI (im the priest) I figured giving her PI at the start will help her keep the mana pool up higher for a longer time period then she could do AP to burn the rest of it. But i guess i had it backwards.
Incanter's Absorption. Noomage is suggesting that she's using Mana Shield, which she shouldn't be on the fight. With the way Mana Adept works, it's a dps decrease because of the GCD and mana lost.
Ahh okay thank you.
Here is a link to OUR WoL
http://www.worldoflogs.com/reports/rt-deg6dajivmbenw2z/analyze/dd/source/?s=931&e=1241
She beat the lock because he died 2 times... I look mainly at Untrax because I would think its a good fight to judge ppls dps on. But for Arcane, im not sure how much you can really get from WoL, other then how hard her AB/AM hits on average and how much mana she gets back.
Here is a link to her armory, tho I see nothing wrong with her gear.
http://us.battle.net/wow/en/character/kiljaeden/Ekh%C3%B2/simple
Other ppls WoL from top Arcane Mages: (to compare)
http://www.worldoflogs.com/reports/rt-alwjruf9u28pl86e/details/35/?s=6871&e=7167
http://www.worldoflogs.com/reports/rt-wq97zekht6p7k0we/details/0/?s=6250&e=6547
http://www.worldoflogs.com/reports/3tawq0ksm5vnqlav/details/1/?s=4757&e=5044
Overall:
http://www.worldoflogs.com/rankings/players/Dragon_Soul/Ultraxion/10H/Arcane_Mage/
Any tips or suggestions would help a lot. Thank you for your time.
I would tell her to just read over the posts in the forums and find out the proper rotation, that dps is very low for her gear. and I see that her hit chance is only at 15.87% she will want that to be around 17.00
Mages meta gem is only thing standing out to me. Should the the INT/+crit damage one.
- stacking all of her's dps cds for the burn phase of the rotation is key. Mana Emerald, trinkets, Arcane Power, and anything else. Then Evo at 35% mana.
-since she has the 2 pc T13 she doesn't need to reforge any haste at all just put it all in mastery. Her hit is a bit too low for the allowed thresh hole. Normally being .5-.75 is fine for more int, but shes under by 1.13%.
-even with the t14 4 pc, Arcane power will be up very frequently, but still save your burn phase for when your mana emerald is off CD. Still use Arcane Power on CD but don't blow all of your mana.
-Other than that I can only assume that she knows the basic of playing an arcane mage.
He appears to be significantly under the hit cap
I got her to 17% hit rating last night she musta switched some thing around.
So your saying - Do a burn phase everytime Mana gem off CD ?
Thanks for the meta gem info.
Thanks for the feed back so far!
Yep, stack as many Dps CDs on the burn a phase.
Far too much haste.
She's choosing to forge out of crit instead of haste because she hasn't looked at the tooltip of her 2-set. She's definitely below gcd on AB at some points.
This is a link to her optimal forging for the time being. In order to make hit cap she'll have to put 50 hit on boots or use a different sub-optimal enchant or gem so it's a personal choice at this time:
http://www.wowreforge.com/US/Kil%27Jaeden/Ekh%C3%B2?template=Hit=1742+,Haste=1268+:1,Crit:1.5264,Haste:1.651,Hit:3.7385,Mastery:1.8376&reforge=343554--3534340434343534------34--
I've also seen worse results keeping IA up on Ultraxion as arcane as she is doing although I may have just gotten terrible rng or something the couple times I have tried it.
Your priest wasted PI at one point on her as well. Need to wait until AP is done. A mage will always take AP over PI given the choice.
Thanks for the link to the reforge thing, what is IA?
And thanks for the tip on PI (im the priest) I figured giving her PI at the start will help her keep the mana pool up higher for a longer time period then she could do AP to burn the rest of it. But i guess i had it backwards.
Incanter's Absorption. Noomage is suggesting that she's using Mana Shield, which she shouldn't be on the fight. With the way Mana Adept works, it's a dps decrease because of the GCD and mana lost.
Ahh okay thank you.
mages left out?
any other mages feeling a bit left out of the Mists media coverage? i mean, its not like i dont see that other classes have just as little coverage, like rogues and preists, but with my mage being my main, i get a little worried when i actively look for cool new mage abilities and i find things like "glyph of momentum" and "crittermorph". are mages just that unpopular that we havent found their cool new abilities? or are mages going to remain relatively unchanged in mists? it just saddens me and makes me jealous (ill admit it) looking at druids and warlocks getting massive changes and i see our spells getting little to no overhaul. oh well, iv e said my peace. ttyl
EDIT - p.s. il admit, the new glyph of shadowbolt is amazing. that is all
I can't wait till I get my beta key so I can start rectifying this problem. I want to make videos that showcase our new spells, mechanics and rotations so more people know how we're intended to work, and can keep think-tanking from there.
I have this awful habit of reading the first line or two of posts and leaving out comment for the rest.
I should add that it doesn't look like mages are getting an overhaul this expansion. If you think about it, we're pretty solid as-is. Our balance is a little wonky and we have some irritating and clunky mechanics, sure. But the core themes of each spec are good.
Arcane: Heavy direct damage, focus on mana and AB stacks.
Fire: Heavy dot damage, focus on aoe and crits.
Frost: Heavy instant damage, focus on timing and proc management.
That's how we work right now. And in MoP, none of that is changing much. Instead, we'll be The Same, But Polished™.
Arcane is getting some rotational complexity, which we all clamored for. Fire's losing some rng, which we all clamored for. Frost's getting reworked in a way that allows it to be fully, 100% viable in pve, which...a handful of us obsessed frosties clamored for. Shaddap.
Anyway, my main point here is that we aren't getting a hundred new mechanics and fifty new spells, but we don't really need that much. And really, the few things we -are- getting are pretty fricking cool, wouldn't you agree?
In case some people haven't been digging, here's some of what you can look forward to:
o Frozen Orb, a classic ability from D2 that spews ice bolts everywhere
o Three different bomb spells, each with their own niches (read more here: http://lhiveras-library.com/content/look-mage-aoe-mists-pandaria)
o Alter Time, which lets you undo damage taken, mana spent and other stuff within a few sec
o Inferno Blast, which gives Fire a way to force a hot streak after only one crit
o Multi-target ice lance and arcane barrage
o Talented and glyphed self-heals
PvE, things are mostly staying the same. There will be a few things to clean up/improve rotation. Net effect, slight improvement, but not a significant change.
PvP, we are screwed with things as they are. Most classes are gaining mobility and/or snares. We are losing mobility. You can really feel the lose, especially in fire. My druid, pally and DK all feel like I can hold onto things much better. And after trying out a monk, they are going to be VERY mobile. If mages are going to even have a semblance of balance in PvP, the talents need to be seriously looked at.
I'll be hoping to showcase on youtube mage stuff in full come my beta key.
I for one am glad, every xpack i get screwed on my main. I loved my hunter and pally in wrath and the had to screw it up.
EDIT - p.s. il admit, the new glyph of shadowbolt is amazing. that is all
I can't wait till I get my beta key so I can start rectifying this problem. I want to make videos that showcase our new spells, mechanics and rotations so more people know how we're intended to work, and can keep think-tanking from there.
I have this awful habit of reading the first line or two of posts and leaving out comment for the rest.
I should add that it doesn't look like mages are getting an overhaul this expansion. If you think about it, we're pretty solid as-is. Our balance is a little wonky and we have some irritating and clunky mechanics, sure. But the core themes of each spec are good.
Arcane: Heavy direct damage, focus on mana and AB stacks.
Fire: Heavy dot damage, focus on aoe and crits.
Frost: Heavy instant damage, focus on timing and proc management.
That's how we work right now. And in MoP, none of that is changing much. Instead, we'll be The Same, But Polished™.
Arcane is getting some rotational complexity, which we all clamored for. Fire's losing some rng, which we all clamored for. Frost's getting reworked in a way that allows it to be fully, 100% viable in pve, which...a handful of us obsessed frosties clamored for. Shaddap.
Anyway, my main point here is that we aren't getting a hundred new mechanics and fifty new spells, but we don't really need that much. And really, the few things we -are- getting are pretty fricking cool, wouldn't you agree?
In case some people haven't been digging, here's some of what you can look forward to:
o Frozen Orb, a classic ability from D2 that spews ice bolts everywhere
o Three different bomb spells, each with their own niches (read more here: http://lhiveras-library.com/content/look-mage-aoe-mists-pandaria)
o Alter Time, which lets you undo damage taken, mana spent and other stuff within a few sec
o Inferno Blast, which gives Fire a way to force a hot streak after only one crit
o Multi-target ice lance and arcane barrage
o Talented and glyphed self-heals
PvE, things are mostly staying the same. There will be a few things to clean up/improve rotation. Net effect, slight improvement, but not a significant change.
PvP, we are screwed with things as they are. Most classes are gaining mobility and/or snares. We are losing mobility. You can really feel the lose, especially in fire. My druid, pally and DK all feel like I can hold onto things much better. And after trying out a monk, they are going to be VERY mobile. If mages are going to even have a semblance of balance in PvP, the talents need to be seriously looked at.
I'll be hoping to showcase on youtube mage stuff in full come my beta key.
I for one am glad, every xpack i get screwed on my main. I loved my hunter and pally in wrath and the had to screw it up.
2012年4月18日星期三
Fire Mages Getting some love?
Was looking at the patch notes and saw Fire getting a buff. Now I havent played mage in AGES and the only class pve wise I will ever play is Fire. Any idea if this buff is enough to compete? I have no idea what their current state is.
Thanks
Fire should be perfectly viable 4.3
It's simming to be neck-and-neck with Arcane if the changes go live, and will probably maintain that position even deep into T13 gear. Arcane might pull ahead at the highest ilvls of gear but Fire catches back up and surpasses Arcane when in Molten Fury range. At least those were my impressions.
Remember that by going Fire you will no longer be providing the 3% damage buff to your raid. This is mainly a problem in 10 player groups where you're less likely to have that buff available from someone else. That said, I expect Arcane will still end up being the spec of choice in 4.3.
But you bring 5% crit to whatever boss youre attacking.
It seems to me that they may have actually overdone the buffs to fire mages in 4.3. A slight reduction to the fireball buff, maybe down to 10-15% from 17% (I haven't done the math, so I'm not sure what exact value would be good) would probably put fire where it needs to be.
Thanks
Fire should be perfectly viable 4.3
It's simming to be neck-and-neck with Arcane if the changes go live, and will probably maintain that position even deep into T13 gear. Arcane might pull ahead at the highest ilvls of gear but Fire catches back up and surpasses Arcane when in Molten Fury range. At least those were my impressions.
Remember that by going Fire you will no longer be providing the 3% damage buff to your raid. This is mainly a problem in 10 player groups where you're less likely to have that buff available from someone else. That said, I expect Arcane will still end up being the spec of choice in 4.3.
But you bring 5% crit to whatever boss youre attacking.
It seems to me that they may have actually overdone the buffs to fire mages in 4.3. A slight reduction to the fireball buff, maybe down to 10-15% from 17% (I haven't done the math, so I'm not sure what exact value would be good) would probably put fire where it needs to be.
My Hit Rating is getting lower every level
after the latest hotfixes my level 44 mage now shows that i have a -9.39% hit chance or a 13.39% chance to miss on a equal level mob. is this a bug that is affecting anybody else ? or am i just that lucky.
so when i join a random dungeon it goes away but comes back the moment i leave. and with every level i gain my hit chance is actually getting lower.
Is it more then visual, I have never seen this.
its actually affects game play. After killing myself by jumping off a mountain it finally went away..
only to later join a random dungeon .. which ironically enough use to make it stop .. brought back again ..
and since Ive leveled again now my chance to miss is 13.67% per equal level mob
It is completely normal.
the number of Hit rating point you need for 1% hit increase every level.
For example at :
Level 70: 12,62 hit rating = 1%
Level 80 : 26,23 hit rating = 1%
So if you level from 70 to 80 without adding hit rating your chances to hit get divided by more than 2.
Basically each level you go up you need more hit rating to be capped.
Normal.
but my hit rating was showing a red (like say when you die and use a spirit healer and your stats are shown in red) it was showing a negative 9.33% hit rating. this has lasted for 2 days.
now knock on wood at the moment it seems to be ok
so when i join a random dungeon it goes away but comes back the moment i leave. and with every level i gain my hit chance is actually getting lower.
Is it more then visual, I have never seen this.
its actually affects game play. After killing myself by jumping off a mountain it finally went away..
only to later join a random dungeon .. which ironically enough use to make it stop .. brought back again ..
and since Ive leveled again now my chance to miss is 13.67% per equal level mob
It is completely normal.
the number of Hit rating point you need for 1% hit increase every level.
For example at :
Level 70: 12,62 hit rating = 1%
Level 80 : 26,23 hit rating = 1%
So if you level from 70 to 80 without adding hit rating your chances to hit get divided by more than 2.
Basically each level you go up you need more hit rating to be capped.
Normal.
but my hit rating was showing a red (like say when you die and use a spirit healer and your stats are shown in red) it was showing a negative 9.33% hit rating. this has lasted for 2 days.
now knock on wood at the moment it seems to be ok
Buying 397 items Valor points
What items would you buy first with your valor points?
The cape is best in slot and cheap at 1250 VP.
You need to replace your helm -- spirit marks you as a noob. I know, I know, I have two caster characters wearing the helm because it was available cheaply, from a quest.
The other thing to get is the neck piece.
With those three things, you should be golden.
I started by buying all the non set pieces first such as back/neck/ring. Those should be your first 3 vp purchases.
And ideally use an alt to buy your main boots and wrists to get you started.
Cloak first since it's BiS. Other good items to buy are:
Ring
Amulet
Wand
Boots
Belt
I recommend skipping the helm. It's very expensive at 2200 valor points. And chances are fairly decent that if you run LFR every week you might get a tier helm which would be superior if it gives you a set bonus.
Deleted by Ceratisa
Just don't buy the trinket, it's trash and insignia/wotu drops like candy
The cape is best in slot and cheap at 1250 VP.
You need to replace your helm -- spirit marks you as a noob. I know, I know, I have two caster characters wearing the helm because it was available cheaply, from a quest.
The other thing to get is the neck piece.
With those three things, you should be golden.
I started by buying all the non set pieces first such as back/neck/ring. Those should be your first 3 vp purchases.
And ideally use an alt to buy your main boots and wrists to get you started.
The cape is best in slot and cheap at 1250 VP.
You need to replace your helm -- spirit marks you as a noob. I know, I know, I have two caster characters wearing the helm because it was available cheaply, from a quest.
The other thing to get is the neck piece.
With those three things, you should be golden.
Cloak first since it's BiS. Other good items to buy are:
Ring
Amulet
Wand
Boots
Belt
I recommend skipping the helm. It's very expensive at 2200 valor points. And chances are fairly decent that if you run LFR every week you might get a tier helm which would be superior if it gives you a set bonus.
Deleted by Ceratisa
Just don't buy the trinket, it's trash and insignia/wotu drops like candy
Can you win a DUEL as arcane?
I have A LOT of fun playing arcane in random bgs. I've become such a good escape artist.
However, I rarely duel, my priority is very much PvE. I get the occasional random player asking me to duel, and I always turn them down. I typically tell them "Buzz off, I'm here to quest." Loremaster - you will be mine!
So, I've probably dueled as many times as the fingers on my hand.
I had a guildmate who wanted to duel with me yesterday for the fun of it.
He was feral druid in full PvP, I was in full PvE, and he won every fight while I seriously had no idea what I should be doing.
His conclusion: you need resil and become frost.
I asked him if that meant he would like me to do our raid this week-end as frost . . .
He said no. ;)
Although it did get me thinking: How does one even win a duel as arcane?
I mean other than frost nova and AB, combined with high haste, what else can you do?
ETA: I just noticed the other thread about beating feral druids 1v1, and it being basically impossible. So, I guess even as frost I'll never beat this guy?
This alone means he could spam mangle and own you hard.
And no, frost can do just fine vs feral. GOOD ferals will tear you up, but GOOD frost mages know how to avoid even being hit.
I've not done any formal 1v1 duels with my character because nobody ever challenges me to one.
However, I've faced off 1v1 against people in BGs. Winning a duel as Arcane requires quick thinking and good timing, it also really depends on knowing your opponent's class.
For example, you don't want to waste your Blink and Frost Nova against a Rogue that hasn't used Shadowstep and Shadowdance yet.
Presence of Mind should be used situationally and preferably for a spell requiring casting time that will help spur of the moment. For example, if you've got Frostfire Bolt glyphed, you can Presence of Mind a Frostfire Bolt onto a Rogue to cause them to burn, making their Vanish only last for three seconds tops unless they burn Cloak of Shadows to remove the DoT.
Controlling range, timing your Mana Shield/Mage Ward and Blink and make sure to maintain Slow on them at all times.
Few months back a well geared holy paladin was doing 1000g duels. I was a PVE geared arcane mage so I took him up on his offer.
He died.
The funniest part was after 2 arcane blasts he popped bubble, before I even popped cooldowns. It was at this time that I noticed the icon for lightweave's proc is the same as the icon for arcane power. I'm pretty sure he thought I'd popped cooldowns, and that's why he bubbled. As soon as his bubble wore out he got gibbed.
well, I meant without the other person just being FAIL :P
I mean, yesterday I actually won the gurubashi arena as arcane!
Waited till there was one person left, pew pew them down with AB from up in the stands, and proceeded to open the chest before anyone got stop me XD
Also, I later found a horde along the shores of booty bay, attacked him, he ran after me, I popped my mirrors . . . and yes - HE ATTACKED THE MIRRORS XD
and that time it was a warlock :L
I feel bad killing locks; they're such an endangered species.
I suppose if you were a boss at fake casting and somehow got the distance to put a serious hurt on someone you could win as arcane.
However, I feel it's probably around the worst dueling spec in all of wow.
I'm not really sure how to beat a feral druid as arcane, considering that the nature of dueling means he will probably get the opener on you.
It works on a lot of melee to spam a glyphed Slow from max range, and bombard with instants (primarily Barrage and Lance). If they blow important CDs to get you in range, you can then use Blink to get back to range, now secure in the knowledge that you essentially have X seconds of them having little to no way of getting to you. But this is hard to pull off when they have a 50% slow and melee range on you from the start. Hope he gets giddy and blows Feral Charge on your Mana Shield knockback? Some druids do that, because they assume they've got you, and they try to tunnel REALLY HARD. If he's one of those kinds of ferals, you have a chance. Get him to range, spam Slow more than you need to, hit him with instants. Save casts and CDs for after he blows his gap closer, but don't let him get too close. Trinket the instant Cyclone if he catches you with it.
It also helps to have pvp gear and a pvp arcane spec before you try dueling with it. I've found Impact to be really useful for getting initial distance. Of course, it involves some RNG, especially if he's on you IMMEDIATELY, but that's the nature of trying to pvp as the non frost mage.
Beating a stealth class as a glass cannon?
LOL
Yeah, this just shows how little I PvP outside of BGs.
lt's actually kinda reassuring knowing I never had a chance :P
It's possible but it is very difficult.
Arcane mages have terrible survivability and they are balanced based on the support other players have around them.
A good rogue, fire mage (that pillar humps), feral druid, warrior, death knight all can beat us very very quickly. Also warlock with felhunter out (unless you fake cast so the felhunter locks your other spell school, not arcane school).
I still love arcane i have two specs for it, one for pve, the other for pvp ^_^
But if I lose in 1v1 situation, I dont usually make great deal out of it. We have terrible survivability. If your opponent knows the mage class really well, we are meant to lose unless we have help :-)
But when we can free cast and blow cooldown uninterrupted... we can kill almost anything. A true glass cannon indeed.
cloak > get max distance > slow > pop AP, MG, 2k int trink > AB spam > Nova + Blink when he's at melee range > get max distance and AB spam again.
Thanks for the tip about casting slow! I hadn't even thought of that because I'm used to it just being applied with AB. Man, the PvP world is such a different monster. I seriously respect you guys that do this on a serious level.
I got a little revenge on my feral druid guildmate tonight. When we were done raiding, I put up a port for him to use . . . to exodar bwahahahaah
YES - He clicked on it :P
1) Feral Drood in full PvP vs Arcane mage using a PvE gear and spec = you had NO chance of winning that.
I have a distinctly average PvP set (All Ruthless and a couple of Cataclysmic pieces) giving 43% Dmg mitigation because of resilience. Resilience makes a LOT of difference in PvP (as you'll notice when you get 90k crits against players who have no resilience).
Even if you had full PvP gear, a PvP geared Feral Drood is going to kick your !@#$. I have no idea how an Arcane Mage is supposed to kill one of those - they ignore all our CC and they can easily run rings around our main Dmg spells to LOS us.
2) Your Arcane spec is PvE. You NEED Improved Counterspell, Improved Blink and Improved Polymorph if you're going to PvP as Arcane. Personally, I have 1 Arcane spec for PvP and 1 Arcane spec for PvE.
Hope this helps.
or you can Presence of Mind as you AB so its instant as well and no need to channel. but i prefer to save my presence of mind on a poly + A.Barrage so it wont heal and you get a free stun. but i can see your spec is pve. thats as best as you can go for a pvp arcane
http://www.skill-capped.com/watch/6999/feral-duels-arcane/
Against a 2400+ rogue willing to use prep, you're unlikely to win as arcane, I would think. I have a friend who plays arcane and does fairly well in duels, though.
Usually, he'll use arcane power ---> nova --> shattered arcane barrage. Once an opponent has used his interrupt, the arcane mage is free to cast in their face which can be GG.
Against other mages, arcane fairs pretty well because improved blink + slow offers incredible defense. You can blink away defensively and spam arcane barrage from a distance. Since they're slowed you can approach for a nova+cs ---> shattered arcane barrage which can really hurt if it is used along with arcane power.
The answer is YES. You forgot to mention Mirror Image and Ring of Frost and Invisibility
I'm not a hardcore dueler, but you can blow some people up during a 3 second Improved Polymorph stun + 4 second blanket CS silence. Versus casters you shouldn't have much trouble, but a couple of melee might certainly pose a problem. Rogues and Druids give me problems in BGs. I'd probably seldomly stand a chance in which they get an opener in a duel setting.
Rule # 1
Don't even think about pvp if you don't have a pvp set. Resilience is a requirement not an option.
On my hunter I drop pve mages instantly... so whether your fire frost or arcane, it doesn't matter, just get some resilience first and you will see a difference.
As far as a Rated BG or Arena Arcane is just bleh. Just don't do it beyond 2's. But in Bg's and duel's Arcane can be very deadly I will give an example.
Against a non stealth class I would open a 1 vs 1 with a sheep and get max range if possible, followed by dropping a Ring of frost and a hard casted AB, by the time the stun is over from poly they get hit by ring of frost, then I pop Cd's followed by a arcane blast and barrage which crit due to shatter (if your a pvp Arcane mage and didn't spec shatter smack yourself:p). Usually I will blink toward's them, land a nova try a fake cast to bait an interrupt and finish them off with arcane blast/ barrage. I blink toward's them so if it is mellee and they live through that as they tend to do sometimes, once there out of the nova they pop my bubble knockback which opens up options of trying to finish them with a quick blast or hit slow and kite with barrage/fire blast.
Now that's in a perfect world, but if timed right and in proper gear, with a mastery proc from your trinket you can kill any class faster than any class or spec in the game. I mean flat out 4 global a 4.6 resil target due to shatter so fast he checks his combat log. And a well timed blink+invisble and you have your very own vanish if not dotted. against mellee you can restart the fight with it using a poly/evocation combo. But at the end of the day one mistake and your toast 1 vs 1. A decent feral who land's pounce is GG I don't care how perfect you play.
In the end I would agree with your friend. Frost is played by a skilled player can be a game changer. No class can peel off a flag carrier like a frost mage. With all his bag's of tricks he can lock down group's for precious time for his FC to reach a safe distance, or deliver INSANE burst if your a mastery stacker, but it's not as easy as it look's. But nothing in this game will ever give you the same pleasure as watching a Cata geared mellee sitting in your nova watching you hardcast his doom and there is nothing he can do about it....priceless.
Edit: Also always expect them to trinket the sheep at start, they may be smart and not, but some panic against arcane. Lay the ring of frost right on the edge of there feet where the edge of the green circle just barely touches them. That way if they do trinket the stun or poly, they will be stuck in Ice. And if they waited it out and trinketed the ice. RUN:) I also find Ice block a life saver as arcane with dot's(our bane) or waiting out a blink cooldown. The stun from poly, the knockback of the bubble, and the speed burst after blink are all tool's to make Arcane survive. You just gotta be on point. And against a geared hunter with 3 brain cells. GG. And the one's I hate the most DK's. If there good as arcane bend over:p
However, I rarely duel, my priority is very much PvE. I get the occasional random player asking me to duel, and I always turn them down. I typically tell them "Buzz off, I'm here to quest." Loremaster - you will be mine!
So, I've probably dueled as many times as the fingers on my hand.
I had a guildmate who wanted to duel with me yesterday for the fun of it.
He was feral druid in full PvP, I was in full PvE, and he won every fight while I seriously had no idea what I should be doing.
His conclusion: you need resil and become frost.
I asked him if that meant he would like me to do our raid this week-end as frost . . .
He said no. ;)
Although it did get me thinking: How does one even win a duel as arcane?
I mean other than frost nova and AB, combined with high haste, what else can you do?
ETA: I just noticed the other thread about beating feral druids 1v1, and it being basically impossible. So, I guess even as frost I'll never beat this guy?
He was feral druid in full PvP, I was in full PvE, and he won every fight while I seriously had no idea what I should be doing.
This alone means he could spam mangle and own you hard.
And no, frost can do just fine vs feral. GOOD ferals will tear you up, but GOOD frost mages know how to avoid even being hit.
I've not done any formal 1v1 duels with my character because nobody ever challenges me to one.
However, I've faced off 1v1 against people in BGs. Winning a duel as Arcane requires quick thinking and good timing, it also really depends on knowing your opponent's class.
For example, you don't want to waste your Blink and Frost Nova against a Rogue that hasn't used Shadowstep and Shadowdance yet.
Presence of Mind should be used situationally and preferably for a spell requiring casting time that will help spur of the moment. For example, if you've got Frostfire Bolt glyphed, you can Presence of Mind a Frostfire Bolt onto a Rogue to cause them to burn, making their Vanish only last for three seconds tops unless they burn Cloak of Shadows to remove the DoT.
Controlling range, timing your Mana Shield/Mage Ward and Blink and make sure to maintain Slow on them at all times.
Few months back a well geared holy paladin was doing 1000g duels. I was a PVE geared arcane mage so I took him up on his offer.
He died.
The funniest part was after 2 arcane blasts he popped bubble, before I even popped cooldowns. It was at this time that I noticed the icon for lightweave's proc is the same as the icon for arcane power. I'm pretty sure he thought I'd popped cooldowns, and that's why he bubbled. As soon as his bubble wore out he got gibbed.
well, I meant without the other person just being FAIL :P
I mean, yesterday I actually won the gurubashi arena as arcane!
Waited till there was one person left, pew pew them down with AB from up in the stands, and proceeded to open the chest before anyone got stop me XD
Also, I later found a horde along the shores of booty bay, attacked him, he ran after me, I popped my mirrors . . . and yes - HE ATTACKED THE MIRRORS XD
and that time it was a warlock :L
I feel bad killing locks; they're such an endangered species.
I suppose if you were a boss at fake casting and somehow got the distance to put a serious hurt on someone you could win as arcane.
However, I feel it's probably around the worst dueling spec in all of wow.
I'm not really sure how to beat a feral druid as arcane, considering that the nature of dueling means he will probably get the opener on you.
It works on a lot of melee to spam a glyphed Slow from max range, and bombard with instants (primarily Barrage and Lance). If they blow important CDs to get you in range, you can then use Blink to get back to range, now secure in the knowledge that you essentially have X seconds of them having little to no way of getting to you. But this is hard to pull off when they have a 50% slow and melee range on you from the start. Hope he gets giddy and blows Feral Charge on your Mana Shield knockback? Some druids do that, because they assume they've got you, and they try to tunnel REALLY HARD. If he's one of those kinds of ferals, you have a chance. Get him to range, spam Slow more than you need to, hit him with instants. Save casts and CDs for after he blows his gap closer, but don't let him get too close. Trinket the instant Cyclone if he catches you with it.
It also helps to have pvp gear and a pvp arcane spec before you try dueling with it. I've found Impact to be really useful for getting initial distance. Of course, it involves some RNG, especially if he's on you IMMEDIATELY, but that's the nature of trying to pvp as the non frost mage.
Beating a stealth class as a glass cannon?
LOL
Beating a stealth class as a glass cannon?
LOL
Yeah, this just shows how little I PvP outside of BGs.
lt's actually kinda reassuring knowing I never had a chance :P
It's possible but it is very difficult.
Arcane mages have terrible survivability and they are balanced based on the support other players have around them.
A good rogue, fire mage (that pillar humps), feral druid, warrior, death knight all can beat us very very quickly. Also warlock with felhunter out (unless you fake cast so the felhunter locks your other spell school, not arcane school).
I still love arcane i have two specs for it, one for pve, the other for pvp ^_^
But if I lose in 1v1 situation, I dont usually make great deal out of it. We have terrible survivability. If your opponent knows the mage class really well, we are meant to lose unless we have help :-)
But when we can free cast and blow cooldown uninterrupted... we can kill almost anything. A true glass cannon indeed.
cloak > get max distance > slow > pop AP, MG, 2k int trink > AB spam > Nova + Blink when he's at melee range > get max distance and AB spam again.
Thanks for the tip about casting slow! I hadn't even thought of that because I'm used to it just being applied with AB. Man, the PvP world is such a different monster. I seriously respect you guys that do this on a serious level.
I got a little revenge on my feral druid guildmate tonight. When we were done raiding, I put up a port for him to use . . . to exodar bwahahahaah
YES - He clicked on it :P
1) Feral Drood in full PvP vs Arcane mage using a PvE gear and spec = you had NO chance of winning that.
I have a distinctly average PvP set (All Ruthless and a couple of Cataclysmic pieces) giving 43% Dmg mitigation because of resilience. Resilience makes a LOT of difference in PvP (as you'll notice when you get 90k crits against players who have no resilience).
Even if you had full PvP gear, a PvP geared Feral Drood is going to kick your !@#$. I have no idea how an Arcane Mage is supposed to kill one of those - they ignore all our CC and they can easily run rings around our main Dmg spells to LOS us.
2) Your Arcane spec is PvE. You NEED Improved Counterspell, Improved Blink and Improved Polymorph if you're going to PvP as Arcane. Personally, I have 1 Arcane spec for PvP and 1 Arcane spec for PvE.
Hope this helps.
Thanks for the tip about casting slow! I hadn't even thought of that because I'm used to it just being applied with AB. Man, the PvP world is such a different monster. I seriously respect you guys that do this on a serious level.
I got a little revenge on my feral druid guildmate tonight. When we were done raiding, I put up a port for him to use . . . to exodar bwahahahaah
YES - He clicked on it :P
or you can Presence of Mind as you AB so its instant as well and no need to channel. but i prefer to save my presence of mind on a poly + A.Barrage so it wont heal and you get a free stun. but i can see your spec is pve. thats as best as you can go for a pvp arcane
http://www.skill-capped.com/watch/6999/feral-duels-arcane/
Against a 2400+ rogue willing to use prep, you're unlikely to win as arcane, I would think. I have a friend who plays arcane and does fairly well in duels, though.
Usually, he'll use arcane power ---> nova --> shattered arcane barrage. Once an opponent has used his interrupt, the arcane mage is free to cast in their face which can be GG.
Against other mages, arcane fairs pretty well because improved blink + slow offers incredible defense. You can blink away defensively and spam arcane barrage from a distance. Since they're slowed you can approach for a nova+cs ---> shattered arcane barrage which can really hurt if it is used along with arcane power.
The answer is YES. You forgot to mention Mirror Image and Ring of Frost and Invisibility
I'm not a hardcore dueler, but you can blow some people up during a 3 second Improved Polymorph stun + 4 second blanket CS silence. Versus casters you shouldn't have much trouble, but a couple of melee might certainly pose a problem. Rogues and Druids give me problems in BGs. I'd probably seldomly stand a chance in which they get an opener in a duel setting.
Rule # 1
Don't even think about pvp if you don't have a pvp set. Resilience is a requirement not an option.
On my hunter I drop pve mages instantly... so whether your fire frost or arcane, it doesn't matter, just get some resilience first and you will see a difference.
As far as a Rated BG or Arena Arcane is just bleh. Just don't do it beyond 2's. But in Bg's and duel's Arcane can be very deadly I will give an example.
Against a non stealth class I would open a 1 vs 1 with a sheep and get max range if possible, followed by dropping a Ring of frost and a hard casted AB, by the time the stun is over from poly they get hit by ring of frost, then I pop Cd's followed by a arcane blast and barrage which crit due to shatter (if your a pvp Arcane mage and didn't spec shatter smack yourself:p). Usually I will blink toward's them, land a nova try a fake cast to bait an interrupt and finish them off with arcane blast/ barrage. I blink toward's them so if it is mellee and they live through that as they tend to do sometimes, once there out of the nova they pop my bubble knockback which opens up options of trying to finish them with a quick blast or hit slow and kite with barrage/fire blast.
Now that's in a perfect world, but if timed right and in proper gear, with a mastery proc from your trinket you can kill any class faster than any class or spec in the game. I mean flat out 4 global a 4.6 resil target due to shatter so fast he checks his combat log. And a well timed blink+invisble and you have your very own vanish if not dotted. against mellee you can restart the fight with it using a poly/evocation combo. But at the end of the day one mistake and your toast 1 vs 1. A decent feral who land's pounce is GG I don't care how perfect you play.
In the end I would agree with your friend. Frost is played by a skilled player can be a game changer. No class can peel off a flag carrier like a frost mage. With all his bag's of tricks he can lock down group's for precious time for his FC to reach a safe distance, or deliver INSANE burst if your a mastery stacker, but it's not as easy as it look's. But nothing in this game will ever give you the same pleasure as watching a Cata geared mellee sitting in your nova watching you hardcast his doom and there is nothing he can do about it....priceless.
Edit: Also always expect them to trinket the sheep at start, they may be smart and not, but some panic against arcane. Lay the ring of frost right on the edge of there feet where the edge of the green circle just barely touches them. That way if they do trinket the stun or poly, they will be stuck in Ice. And if they waited it out and trinketed the ice. RUN:) I also find Ice block a life saver as arcane with dot's(our bane) or waiting out a blink cooldown. The stun from poly, the knockback of the bubble, and the speed burst after blink are all tool's to make Arcane survive. You just gotta be on point. And against a geared hunter with 3 brain cells. GG. And the one's I hate the most DK's. If there good as arcane bend over:p
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