2012年4月19日星期四

mages left out?

any other mages feeling a bit left out of the Mists media coverage? i mean, its not like i dont see that other classes have just as little coverage, like rogues and preists, but with my mage being my main, i get a little worried when i actively look for cool new mage abilities and i find things like "glyph of momentum" and "crittermorph". are mages just that unpopular that we havent found their cool new abilities? or are mages going to remain relatively unchanged in mists? it just saddens me and makes me jealous (ill admit it) looking at druids and warlocks getting massive changes and i see our spells getting little to no overhaul. oh well, iv e said my peace. ttyl

EDIT - p.s. il admit, the new glyph of shadowbolt is amazing. that is all
I can't wait till I get my beta key so I can start rectifying this problem. I want to make videos that showcase our new spells, mechanics and rotations so more people know how we're intended to work, and can keep think-tanking from there.
I have this awful habit of reading the first line or two of posts and leaving out comment for the rest.

I should add that it doesn't look like mages are getting an overhaul this expansion. If you think about it, we're pretty solid as-is. Our balance is a little wonky and we have some irritating and clunky mechanics, sure. But the core themes of each spec are good.

Arcane: Heavy direct damage, focus on mana and AB stacks.
Fire: Heavy dot damage, focus on aoe and crits.
Frost: Heavy instant damage, focus on timing and proc management.

That's how we work right now. And in MoP, none of that is changing much. Instead, we'll be The Same, But Polished™.

Arcane is getting some rotational complexity, which we all clamored for. Fire's losing some rng, which we all clamored for. Frost's getting reworked in a way that allows it to be fully, 100% viable in pve, which...a handful of us obsessed frosties clamored for. Shaddap.

Anyway, my main point here is that we aren't getting a hundred new mechanics and fifty new spells, but we don't really need that much. And really, the few things we -are- getting are pretty fricking cool, wouldn't you agree?

In case some people haven't been digging, here's some of what you can look forward to:

o Frozen Orb, a classic ability from D2 that spews ice bolts everywhere
o Three different bomb spells, each with their own niches (read more here: http://lhiveras-library.com/content/look-mage-aoe-mists-pandaria)
o Alter Time, which lets you undo damage taken, mana spent and other stuff within a few sec
o Inferno Blast, which gives Fire a way to force a hot streak after only one crit
o Multi-target ice lance and arcane barrage
o Talented and glyphed self-heals
PvE, things are mostly staying the same. There will be a few things to clean up/improve rotation. Net effect, slight improvement, but not a significant change.

PvP, we are screwed with things as they are. Most classes are gaining mobility and/or snares. We are losing mobility. You can really feel the lose, especially in fire. My druid, pally and DK all feel like I can hold onto things much better. And after trying out a monk, they are going to be VERY mobile. If mages are going to even have a semblance of balance in PvP, the talents need to be seriously looked at.
I'll be hoping to showcase on youtube mage stuff in full come my beta key.
I for one am glad, every xpack i get screwed on my main. I loved my hunter and pally in wrath and the had to screw it up.

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