[:1]Hello all. As many have noticed by now blizzard has brought out a new talent calculator with specs and classes available. This is a massive amount of new information so to help people a little I am compiling a guide to this new information and will try to theorize how it will be helpful to us.
Part 1, class spells and talents(note that I am not including teleports)
these are available to all mages.
(note when it says talent before it is means that it is a passive effect that you gain at that level)
Level 1. Frostfire bolt (no changes)
Level 3. Frost nova (no changes)
Level 5. Fire blast (no changes)
Level 7. Blink (no changes)
Level 8. Counterspell (now locks an enemy spell school for 7 secs)
Level 9. Evocation (no changes)
Level 14. Polymorph (can now poly critters)
Level 17. Talent. Shatter (now passively available to all specs same effect as previous talent)
Level 18. Cone of cold (no changes)
Level 22. Arcane explosion (range around caster has not been determined)
Level 24. Talent. Improved blink (no changes)
Level 26. Ice block (no changes)
Level 28. Ice lance (no changes)
Level 29. Remove curse (no changes)
Level 32. slow fall (no changes)
Level 34. Frost armor (PHYSICAL DAMAGE REDUCTION REMOVED!!! now only slows target attack speed by 20% and slows for 30%)
Level 36. Talent. Burning soul (no change)
Level 38. Conjure refreshment (no change)
Level 43. Talent. Improved counterspell (silence now 4 secs)
Level 47. Mirror image (no change)
Level 49. Living Bomb (no change)
Level 52. Blizzard (no change)
Level 56. Invisibility (no change)
Level 58. Mage Armor (NO LONGER REGENS MANA. reduces duration of harmful magic effects by 35%)
Level 64. Spellsteal (no change)
Level 66. Deepfreeze (does not appear to damage immune targets anymore)
Level 68. Conjure mana gem (gem appears to restore a greater amount of mana than before however cannot tell if it still has charges)
Level 72. Ritual of Refreshment (no change)
Level 82. Time warp (no change)
Level 86. Molten armor (NO LONGER BUFFS CRIT. Now reduces the duration of harmful physical effects by 35%)
Level 87. Alter Time (new spell)(Returns you to your previous health, mana, and conditions (cooldowns and maybe debuffs) and the location you were at. does not work if you die) This new spell is on the right track in my opinion. however what can we do in 4 seconds that will be of any help at all? It could be a good survival tool if used WITH ABSOLUTE PERFECT TIMING. However since that will very rarely be the case I would suggest a longer duration or letting the effect persist through death. the only way this may be relevant is if it allows double stacking of dps increasing buffs.
Part 2. Spec specific talents
Arcane
Level 10. Arcane blast (increases damage of all arcane spells by 20%, It's own mana cost is increased by 150%, effect can only be consumed by Arcane barrage, debuff time increased to 6 seconds)
Level 12. Arcane barrage (CD reduced to 3 seconds)
Level 54. Arcane missiles (no change)
Level 62. Arcane power (no change)
Level 77. Arcane orb (new spell)(deals arcane damage to all nearby targets for 15 seconds)
Level 80. Mastery, Mana adept (no change)
Fire
Level 10. Fireball (no change)
Level 12. Pyroblast (hotstreak is now passive)
Level 54. Inferno blast (replaces fire blast) (no more Rng for impact. this spell is gauranteed to do it. 8 second CD)
Level 62. Flame orb (no change)
Level 77. Mastery. Ignite (does not show the rate it increases at. currently sits at 40%. same as the old ignite talent except is the fire mastery now)
FrostFrost
Level 10. Frsotbolt
Level 12. Summon water elemental
Level 54. Brain freeze (any direct damage spell has a 15% chance of proccing)
Level 62. Icy veins
Level 77. Frost orb (pretty much frostfire orb with a new name)
Level 80. Mastery. No change
Important notes
Mage armors radically changed
Arcane Rotation radically changed
Fire appears to be at least somewhat less RNG dependent
Frost has had FoF removed (as far as i can tell)
Raid buffs missing.
Please add suggestions/comments and also point out if i have missed something. I may not have figured out all the spells which have been changed
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Reserve bump (I have too much space now :)
So, you decided to copy/paste the info, add some "hey look at this" along the way, make some vague general statements at the end, and reserve 5 replies just in case you need to do that some more?
Sorry but this isn't actually adding anything to the discussion. Your time would be better spent talking about some of your vague comments in more depth in the thread that is already going here in the mage forums. We have the internets. We can go look at the calculator ourselves.
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